During the second year of university Andrew produced a fully playable UDK level using Kismet and Unrealscript to prototype gameplay mechanics and puzzles. He also produced a couple of Foley pieces one based on the movie Tron and one describing a journey into a cave utilizing sound only. Additionally Andrew guided Team Monkey Ninja – a small team formed for a group project to a first for their Augmented Reality project which was a ghost walk/murder mystery trail using locations based in Sheffield. Andrew recorded and edited audio and environments used in that project.
Over the summer of 2011 Andrew worked as a technical designer on Nike+ Kinect Training for the Xbox 360 at Sumo-Digital in Sheffield. The game was showcased at E3 2012 and will be released in November 2012. He obtained abundance of knowledge about behind the scenes in the industry currently and technical design knowledge of how to write design specification and how to implement that using in house software.
In 2012 Andrew completed the BA(hons) Games Design degree at Sheffield Hallam University obtaning a first class honours in games design.
2012 also saw the launch of his first commercial effort ReversE a point A to B mirror logic puzzler accompanied by a 13 track fully self composed soundtrack to the game of the same name.
2013 will see Andrew work on new projects and collaborate as a sonic artist and game coder/modder. A couple of self directed projects are also in the pipeline too.
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