UDK Games Design Final Level

This was the final product of the Games Design module I completed in Year 2 of my degree. The final level included:

Physics puzzles, softbody meshes, fracture meshes, AI paths and nodes, Custom AI skinning, Custom weapon, UI and HUD mods, Lock and Key puzzles using variables, UScripted XP and level system, Kasset triggering, Cutscenes using matinee and multiple cameras, Axis Freezing and Springyness to create slideable doors, Teleporters, Menu system, Particle Systems, Fluid surface actors, Ragdoll physics.

Video Can be viewed on Youtube or in the Portfolio Section of my website.


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