I have started work on my audio game by building a prototype in Unity I have currently learnt how to map controls, make a first person control system where the left and the right rotate and the forward controls for footsteps can be mapped to two buttons.
I have learnt from tutorials how to script and use triggers for footsteps and to activate audio cues.
I need to learn how to script simple AI that a player can interact with to take health off the enemy/player and be destroyed.
Currently the project is meeting schedule. The audio recordings will need to be planned in the coming week as well as the level design.